Fallout 4 New DirectX 11 Mod Aims To Improve The Game’s Lighting System
That’s a hell of a difference.
A new mod for Bethesda’s Fallout 4 has been released. Made by modder ‘SirGreenThumb’ (which is the most badass online handle we’ve ever seen, to be honest), this DirectX 11 mod aims to improve the game’s lighting system. And so, it is, quite naturally, called TrueLighting.
TrueLighting tries to improve the lighting in the game, without compromising on the vision the developers may have intended with the original look for the game. “I tried to keep daytime looking its original brightness without being washed out, while darkening and lengthening the night to create a more realistic night time. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11,” said SirGreenThumb.
Some of the main features of this mod include:
- It tones down bloom and eye adapt overall to more reasonable levels.
- It calibrates certain lights for more realism.
- It calibrates image space settings for indoor areas for a less washed out look. (still under development, some areas have not been calibrated).
- It calibrates the image space settings for an unprecedented night time look, as well as less washed out look for daytime while keeping daytime bright.
- It calibrates night time directional ambient to achieve a realistically dark night without darkening other lights.
- It calibrates image space settings for dawn and dusk transitions for a seamless day/night transitions.
- it calibrates image space settings for all time frames, weather patterns and areas for more realism.
- It alters brightness for sun, moon, stars, upper sky, lower sky, horizon, clouds, and effects lighting for more realism.
- It alters cloud layers, clouds transparency, fog, mist, sun glare, and moon glare for more realism.
Fallout 4 is out now and available on Xbox One, PlayStation 4, and PC. You can check out some comparison shots below- the first image is one from the vanilla game, followed by its modded counterpart.