Fallout 4 VR Patch Improves V.A.T.S., Overall Performance

Scope support is finally implemented along with a number of rendering issue fixes.

Posted By | On 31st, Jan. 2018 Under News

Fallout 4 VR

Bethesda Softworks’ Fallout 4 VR was quite the epic undertaking for the developer and as you’d expect, it didn’t ship without issues. Thankfully, the company is working to address these as evidenced in a new update that improves performance and options for quality along with V.A.T.S. and scope support. Rendering issues with sky objects, flickering lighting, SteamVR controller models and much more have also been fixed with this recent patch.

As per a Reddit post, update is currently available to try on Steam via the platform’s beta program. Simply right-click on Fallout 4 VR in your library, choose Properties, select Betas and download update This allows Bethesda to work out any kinks with the update before releasing it for all users on Steam.

You can check out the full patch notes below and see what’s in store. Fallout 4 VR is currently only available for HTC Vive via Steam. There’s no word yet on whether it will come to other platforms or VR headsets in the future.

New Features

  • Added the following options to VR Settings:
  • Adjust overall world scale to improve issues relating to height
  • Invert Pip-Boy map scrolling
  • “Minimal Power Armor HUD
  • “Fixed Pip-Boy Size”
  • Added various performance and quality options. Some options will require a game restart.

Bug Fixes

  • Scope support has been added
  • Improved V.A.T.S. targeting
  • Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop)
  • Fixed rendering issues with stars and other sky objects
  • Fixed rendering issues that resulted in flickering lighting
  • Fixed rendering issue with the SteamVR controller models
  • Fixed notes sometimes having invisible text or being upside down
  • Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode
  • Fixed precipitation occlusion
  • Adjusted Pip-Boy and Power Armor HUD visuals
  • Menus that pause the game will no longer move with the HMD
  • Fixed issue with scrolling through crafting requirements when there were more than 5 requirements
  • Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode
  • Fixed Pip-Boy and HUD color settings not saving after restart
  • Fixed the Blitz perk sometimes putting the player in unintended locations
  • Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs.
  • Fixed the player occasionally not being in the right location when starting a new game
  • Fixed occasional crash fix when saving and loading
  • Fixed compass orientation while in Power Armor
  • Various other minor fixes and improvements
  • Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini

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