Fantastic Batman Secrets That You May Not Be Aware of

'I'm Batman.'

Posted By | On 13th, Apr. 2014

Page 21 of 52

The voice actors who play Bane and Killer Croc in Lego Batman: The Videogame, reprise their roles in Batman: Arkham Asylum.

There is a saying which I’m sure many of you heard of; if ain’t broken don’t fix it. This is very true in all forms of work including television, music, and video games. The developers of Arkham Asylum thought that the voice actors of Lego Batman did a great job in voicing Bane and Killer Crock in the game, that they decided to put them in the award winning game, which turned out to be a great decision.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Howard and lead creative producer Tim Lamb spoke about some of the changes made to Starfield with the release ...

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

Empathizing with developers who lost their work, Laura Fryer called out studio's leadership for a lack of plan...

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

The leaked footage seemingly included several major plot beats from the games, including the ending for 007: F...

Pragmata’s Combat May Be Its Biggest Surprise Yet

Pragmata’s Combat May Be Its Biggest Surprise Yet

The upcoming sci-fi shooter blends hacking, gunplay, and real-time strategy into a combat system that demands ...

Pragmata Review – Hack and Dash

Pragmata Review – Hack and Dash

It has been a long time coming, yes, but it’s fair to say that Pragmata is worth the wait.

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

"Well, we've just come to realize this is what it takes to make games at our level," recalled Benson Russell f...