Quite a bit of thought went into the game.
As we continue to get excited about the impending launch of Far Cry Primal, it should be pointed out that the game did not come together quite as quickly as some people might think. Ubisoft started the idea that it had come up with the idea rather quickly thanks in large part because the title wasn’t announced all that long ago. The game’s Creative Director Jean-Christophe Guyot recently gave an interview to Examiner where he talked about how Far Cry Primal came to be.
“The idea of the story is not something that happened overnight. It was a great and interesting idea and we had some prototypes running. It wasn’t clear it would be a full game. In the beginning it was interesting, but then when we started to dig into the history it was very broad and then we settled on Mesolithic. We decided to go with a more grounded and authentic tone and so as it evolved we saw the scale of the world, the scale of opportunities and it became it’s own game,” Guyot said.
The company has demonstrated how much thought they put into the game with a ton of little details, such as the language the characters speak in the game. There are plenty of titles that would have had the natives speak English, but Ubisoft made sure they spoke a native language. The game will then have subtitles on the bottom of the screen. There are a ton of other ways in which the company is trying to make Far Cry Primal an great game. We’ll be able to see if the company did it right when it launches on the PC, Xbox One and PS4 on February 23.