EA Sports has attracted a lot of controversy with the announcement of FIFA 22, and on top of the game’s price on new consoles, the thing that’s drawn the most criticism is its PC version. The new HyperMotion Technology is the game’s biggest selling point this year, but that’s not going to be included in the PC version, with PC players being left behind with an inferior version of the game for a second year in the row.
And why exactly is that? In a statement to PC Gamer, EA said that it’s all because of system requirement considerations. The HyperMotion Technology’s implementation would have ratcheted up the game’s minimum requirements, and EA Sports wasn’t willing to do that for fear of leaving a number of players behind- so they just decided to release an inferior version of the game for all PC players.
“Bringing HyperMotion technology and Immersive Match Day features to PC would have raised the minimum spec requirements and resulted in a large proportion of players unable to run the game,” EA says. “This would have significantly impacted our PC community who enjoy FIFA each year, with many players being excluded or forced to upgrade their machines to play the game. We are looking forward to all our PC players experiencing the gameplay advances and new season of innovation on offer in FIFA 22.”
FIFA 22 launches for PS5, Xbox Series X/S, PS4, Xbox One, Stadia, and PC on October 1. On the Nintendo Switch, it’s once again going to be a legacy edition.