Revealing the Unseen
So you’re casually engaging in mages guild sidequests (or Winterhold college quest lines for those who want to be pedantic), and are asked to search for some researchers in the ruins of Mzulft. Sounds normal so far, right? It all plays out in classic Skyrim style until you get to the Oculary, at which point you are directed to activate a machine that effectively engages in nuclear fusion. I’m pretty sure smashing radioactive particles doesn’t belong in a pseudo-medieval fantasy, but this quest carries on like nothing is wrong. The worst part is, I’m pretty sure it was meant to be serious.
A Mind of Madness
Investigating the derelict wing of the Blue Palace should be a fairly straight forward adventure, but it soon turns out to be some kind of proto-Freudian nightmare. You begin by changing the sizes of two fighting characters named anger and confidence, and end this psychological quest with a battle against inner paranoia. All in a days work for your qualified adventurers.