Fortnite: Battle Royale Was Developed in Only Two Months

Decision to go free to play was made in last two weeks of development.

Posted By | On 22nd, Mar. 2018

Since launching on September 26th, Epic Games’ Fortnite: Battle Royale has become a venerable phenomenon. It’s arguably more popular than PlayerUnknown’s Battlegrounds, at least in terms of Twitch viewers and peak player counts over its lifetime, and has seen over 40 million downloads. However, it’s amazing how the mode was in development for only two months.

Epic’s Ed Zobrist revealed at a GDC panel (via PC Gamer) that Fortnite: Battle Royale had been in development right after the launch of Save the World. “We started working on this just about the time Save the World was coming out. Two months in development, launched in September 26. So let’s do some math: Save the World, the PvE game, launched July 21. [Battle Royale] comes out September 26.”

You’re probably wondering how the mode was created while the main development team focused on Save the World. As it turns out, some extra expertise was brought on, which also explains why the shooting is solid.

“It was the Unreal Tournament team that popped over to pick up the charge for us to basically put originally what we thought would be a PvP version inside our PvE game.”

Battle Royale and Save the World were meant to be packaged together with the former being an optional PvP mode and nothing more. The plan originally was to have Battle Royale behind the same $40 price tag. In the last two weeks of development, however, Epic decided to make it free to play and separate from Save the World. Zobrist noted that, “I doubt any major publisher could have pulled off this kind of pivot in the time we ended up doing it.”

Fortnite: Battle Royale continues to add updates like the new Blitz mode with shorter match times and additional loot, the recently added C4 Explosive and the upcoming Heavy Shotgun. What are your thoughts on the game thus far? Let us know below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

A new GT Café Extra Menu at Collector Level 38, three new World Circuit events and a new Scape are also avail...

Stellar Blade Celebrates Release with Launch Trailer

Stellar Blade Celebrates Release with Launch Trailer

Shift Up's sci-fi action game sees players playing as Eve, who fights against the Naytiba to safeguard the fut...

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...