Fortnite: Battle Royale Was Developed in Only Two Months

Decision to go free to play was made in last two weeks of development.

Posted By | On 22nd, Mar. 2018

Since launching on September 26th, Epic Games’ Fortnite: Battle Royale has become a venerable phenomenon. It’s arguably more popular than PlayerUnknown’s Battlegrounds, at least in terms of Twitch viewers and peak player counts over its lifetime, and has seen over 40 million downloads. However, it’s amazing how the mode was in development for only two months.

Epic’s Ed Zobrist revealed at a GDC panel (via PC Gamer) that Fortnite: Battle Royale had been in development right after the launch of Save the World. “We started working on this just about the time Save the World was coming out. Two months in development, launched in September 26. So let’s do some math: Save the World, the PvE game, launched July 21. [Battle Royale] comes out September 26.”

You’re probably wondering how the mode was created while the main development team focused on Save the World. As it turns out, some extra expertise was brought on, which also explains why the shooting is solid.

“It was the Unreal Tournament team that popped over to pick up the charge for us to basically put originally what we thought would be a PvP version inside our PvE game.”

Battle Royale and Save the World were meant to be packaged together with the former being an optional PvP mode and nothing more. The plan originally was to have Battle Royale behind the same $40 price tag. In the last two weeks of development, however, Epic decided to make it free to play and separate from Save the World. Zobrist noted that, “I doubt any major publisher could have pulled off this kind of pivot in the time we ended up doing it.”

Fortnite: Battle Royale continues to add updates like the new Blitz mode with shorter match times and additional loot, the recently added C4 Explosive and the upcoming Heavy Shotgun. What are your thoughts on the game thus far? Let us know below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

LEGO Horizon Adventures Behind-the-Scenes Video Details its World, Machines, and More

LEGO Horizon Adventures Behind-the-Scenes Video Details its World, Machines, and More

The entirety of the game was built with actual virtual LEGO bricks, piece by piece, according to its developer...

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

GIANTS marketing director Martin Rabl speaks with GamingBolt about the next Farming Simulator game.

Stellar Blade x Nier: Automata Collaboration Arrives November 20th, Adds New Outfits

Stellar Blade x Nier: Automata Collaboration Arrives November 20th, Adds New Outfits

The update adds 11 new cosmetics based on the action RPG. It also features updates to Photo Mode and quality-o...

Indiana Jones and the Great Circle’s Open Areas Feature Underground Fight Clubs and Vendors

Indiana Jones and the Great Circle’s Open Areas Feature Underground Fight Clubs and Vendors

Alongside infiltrating enemy camps with multiple approaches, there are all kinds of other activities and secre...

Indiana Jones and the Great Circle Deep Dive Showcases Puzzles, Combat, Skills, and More

Indiana Jones and the Great Circle Deep Dive Showcases Puzzles, Combat, Skills, and More

Learn more about the action-adventure title's set-up and gameplay before its launch on December 9th for Xbox S...

S.T.A.L.K.E.R. 2: Heart of Chornobyl is Shaping Up to be Something Special

S.T.A.L.K.E.R. 2: Heart of Chornobyl is Shaping Up to be Something Special

[drop-cap]H[/drop-cap]as there ever been a game with as tumultuous a development as Stalker 2: Heart of Chorno... Read More