Frostbite Technical Director Johan Andersson was recently on record in conversation with SN Systems Optimizer Team Leader Greg Bedwell, who is currently working on the PS4 C++ toolchain on behalf of Sony. While in this conversation, Andersson was asked what he thought about the toolchain, and he said he thought it was “superb.” Followed by a very giddy exclamation mark.
“Great to contribute back, the PS4 C++ toolchain is superb!” Andersson said. He also said that while developing Battlefield 4 for the PS4, DICE almost went with SMAA T2X (Enhanced Subpixel Morphological Anti-aliasing) and tried to implement it in the game but found that the costs were too high and ultimately decided against it.
“We tried SMAA T2X and looks nice but cost was too high for BF4,” he said.
DICE, instead, due to the limitations of the consoles coupled with other things, stuck with the more conventional and commonly used FXAA.
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