A new update is available for 11 bit studios’ Frostpunk 2, and it’s a doozy, addressing feedback and implementing several new features. These include options to stop construction and frostbreaking, edge scrolling, setting the frequency of autosaves and “large-scale” optimizations to game performance.
Other noteworthy improvements include the Frostbreaker now clearing out up to eight cells, the Idea Tree more prominently showcasing ongoing research, an extended range for viewing the frostland map, and color coding for district outlines. Nomads will also clearly appear in the Prologue, with frostbreaking done without machines to add to the immersion.
Check out some of the balance changes below and full details here. Frostpunk 2 is available for PC and sold over 350,000 copies within a few days. Check out our review here. Alongside three post-launch paid DLC packs, 11 bit studios is also working on Xbox Series X/S and PS5 versions, though they don’t have a release date. Stay tuned for updates in the meantime.
Frostpunk 2 | PATCH 1.1.0
Full Patch Notes
Balance
- Enacting a Cornerstone now adds 2 fervour to the faction that is aligned with the opposed affinity
- Increased tier 2 and 3 Progress generator upgrade Oil to Heat ratio
- Slightly decreased tier 3 Adaptation generator upgrade Oil to Heat ratio
- Steam resource all around efficiency decreased
– Steam extraction from the district lowered from 100 to 80
– Steam extraction from the expanded district lowered from 125 to 100
– Steam extraction from Geothermal Plant lowered from 120 to 90
– Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
– Steam extraction from Deep Geothermal Plant lowered from 200 to 170 - Adaptation cornerstone no longer reduces the Heat demand of Steam HUBs
- Increased Deep Deposits amount
- Mass Produced Goods now also affect the Main District
- Apex Workers now also apply to buildings
- Temperature drop in Prologue now occurs later on Citizen difficulty level
- Unified stockpile limits in Colonies between Scenario and Utopia Builder to 30.000
- Adjusted Fractured Gorge Main District area to allow proximity bonuses for up to 3 districts
- Fixed never expiring negative Trust modifier after using “Rush Research”
- Fixed “Boost Research” ability of Pharmaceutical Testing Lab Building
- Modifiers reducing Workforce requirements in districts and buildings should not reduce the number of Workforce produced by Automated Workforce Factory
Gameplay
- Frostbreaking can now be performed on any number of cells up to 8
- Community Actions will be offered more often in Council negotiations
- New Consequence Arcs are awaiting Steward when the following events happen:
– Keeping the generator off for too long when there are available fuels
– Promoting a Faction only to Raise Funds afterwards
– Repeatedly failing promise quests for a hostile Faction
– Condemning and promoting the same faction in quick succession
– Failing too many votes after granting an agenda to the same Faction
– Quelling a protest after negotiating with a Faction and making a promise - Addressed a possible softlock if the player found and used all Steam Cores before Chapter 4
- Having simultaneous quests to pass a policy and repeal the opposite policy will no longer be possible
- Having multiple promise quests to the same law (research, pass, repeal) will no longer be possible
- It will not be possible to promise to pass a policy that is already on the agenda for the next Council voting session
- Promises about fuels won’t show up if it’s not possible to use them with the current Generator upgrade
- Enclaves and Watchtowers built in them cannot be demolished or deactivated after the relocation of Faction has been completed
- Enclaves are no longer available for construction in colonies under certain conditions in Utopia Builder
- Improved prologue onboarding by separating quests
- Adjusted the timing of the ‘Survive the Whiteout’ quest
- Story Arcs and other events are now properly unlocked after finishing a Civil War in Utopia Builder
- Detainees are no longer able to express their feelings about the City’s situation
- Detainees will return to the society after serving out their sentence
- Negotiations and Grant Agenda proposals will now be prioritising city needs next faction/community affinity
- Messages about consequences won’t display during Whiteout
- Factions now provide proper bonuses to the city if the Steward maintains good relations with those factions
- Food sites on Frostland are now properly disabled during Whiteout
- Further fixes and improvements to Peace Accords
- Enforce Peace ability can no longer be used when Prisons are disabled
- The Asbestos Lining message no longer displays false information about Prefabs gain instead of Prefabs cost
- The Deploy Seers ability no longer displays false information about decreasing production efficiency
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