Galactic Civilizations 3 Early Access Alpha Impressions

The force is strong with this one, but it is not ready yet.

Posted By | On 07th, Apr. 2014

Galactic Civilizations 3 Early Access Alpha Impressions

S trategy to this level isn’t found just anywhere. Galactic Civilizations 3 challenges players to take any one of ten fledgling races and seek galactic dominance through culture, diplomacy, technology, or just good old, time tested war. While the only path available in the build we played was open hostilities, that didn’t leave any lacking feeling of choice either. In fact, while huge, critical swaths of what can be expected by the final version are missing in the alpha, what we’ve seen already could nearly carry a game on it’s own.

Planet earth is blue, just as can be expected. The galaxy generated for your game looks good even on low spec’d machines and spans out more than far enough to not feel cramped. Zooming into the playing field reveals finely detailed ships and visually functional play field features like movement blocking asteroid fields and visually stifling storms. Zooming out to get a wider view of the action makes things substantially more basic, almost wire-frame in fact, it does however bring more of the field into view and makes it easier to get the large picture of events.

galactic civilizations 3

"You might have to choose between a greater immediate payoff and killing half the native population of a new planet, or having more room to build it up, but losing out on the instant gratification."

While more nuanced sound design can probably be expected in the final, only simple tech bings and ambient, somewhat generic “space music” complement the action. The series is renowned for it’s enemy AI, but the alpha being what it is, lacks the nuance that can be expected in the full version, sticking to a rather hive minded, slow movement throughout the cosmos. Rarely would another ship be seen scouting the void, and it took hours for any enemy empire to become apparent.

Starting from basically nothing, players guide their civilization from a single planet and a handful of ships to explore the galaxy, colonize new planets, manage those planets to in turn produce more ships and research new technology in agriculture, weapons and defense for the empire. The early game relies heavily on fast moving scouts to map the universe, colony ships to bring new habitable planets under the empire and searching for artifacts across the galaxy to boost overall effectiveness.

Moral choices occasionally present themselves and they play into how you develop politically. You might have to choose between a greater immediate payoff and killing half the native population of a new planet, or having more room to build it up, but losing out on the instant gratification.

galactic-civilizations-3-2

"A few control quirks do little to dull the promising shine, and the game feels like a fairly full product, despite still missing huge swaths of features."

Layers build upon each other, and only continue to get more intertwined as tensions escalate and empires clash. This barely functional alpha lacked features like any kind of diplomacy options, ship designing, combat viewer, any victory conditions outside of being the only one left alive and half of the tech tree, yet already plays more strategically than most games.

The game still controls a little strangely, particularly on a laptop’s touchpad. Moving around the map requires a strange click and drag motion, and any setup that lacks a reliable way to right click leaves you with little direct command of your ships. It’s not always clear where you’ll be allowed to move a ship, though more detailed stats will probably come with the full game.

Galactic civilizations 3 is shaping up into a force in the turn based strategy field. With a myriad of ways to pursue your conquest within a sole road to victory, the galaxy is as limitless as your ways to own it. A few control quirks do little to dull the promising shine, and the game feels like a fairly full product, despite still missing huge swaths of features. The cross section presents a very promising future product that any would be galactic emperors should look out for very closely.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Monster Hunter Stories 2: Wings Of Ruin’s Accolades Trailer Shows High Praise

Monster Hunter Stories 2: Wings Of Ruin’s Accolades Trailer Shows High Praise

The latest entry in the spin-off to the popular Monster Hunter series has garnered strong word of mouth via re...

Darksiders 3, Lost Planet 3 Headline Games With Gold For August 2021

Darksiders 3, Lost Planet 3 Headline Games With Gold For August 2021

The two high profile action games are also joined by Yooka-Laylee and Garou: Mark of the Wolves next month for...

Kena: Bridge of Spirits Delayed to September 21st

Kena: Bridge of Spirits Delayed to September 21st

Originally set to release this August, Ember Lab has made the "difficult decision" to delay it for the sake of...

Hunter’s Arena: Legends and Tennis World Tour 2 Free With PlayStation Plus in August

Hunter’s Arena: Legends and Tennis World Tour 2 Free With PlayStation Plus in August

Plants vs. Zombies: Battle for Neighborville is also included in the line-up. All three titles will be free fo...

Digimon Survive Delayed to Q3 2022

Digimon Survive Delayed to Q3 2022

Bandai Namco's survival tactical RPG based on the Digimon series faces yet another delay, as per TOEI Animatio...

Monark – Exploration, Combat and Event Systems Outlined in New Gameplay

Monark – Exploration, Combat and Event Systems Outlined in New Gameplay

Venture through Shin Mikado Academy and brave the dangerous Mist, command Fiends to face otherworldly threats ...