Ghost Recon Breakpoint Will Feature A Host Of Accessibility Features

Breakpoint aims to open the doors for many players.

Posted By | On 26th, Sep. 2019

ghost recon breakpoint

Ghost Recon Breakpoint is getting close now, and it promises a massive amount of content to keep you coming back for more and more as the Ghosts face off against their most dangerous foe yet. And Ubisoft is going to make sure that as many people as possible are going to have the ability to access said content with a host of new accessibility features.

Via the game’s official blog, the accessibility features were detailed, and they were quite vast. From subtitle options to various remapping options for both controllers and mouse and keyboard and even several options for the color blind, it’s some of the most extensive accessibility options we’ve seen yet, with even more planned to release post-launch. You can check out the list below or through here.

Ghost Recon Breakpoint will release for PlayStation 4, Xbox One and PC on October 4th, and will launch with Stadia in November. An open beta is about to start, and you can read all about it through here.

  • A text-to-speech feature that reads out on-screen notifications and any chat messages received.
  • Speech-to-text can dictate messages they wish to send to the text chat. This feature is only available in English at current.
  • Colorblind contrast will allow players to adjust the contrast levels for deuteranopia, protanopia, and tritanopia colorblindness options.
  • Subtitles will allow players to choose the display, size, background opacity, and speaker names.
  • Simultaneous input will allow players to link up multiple devices at once. This currently includes keyboard, mouse, controller, and Xbox Adaptive Controller, However, more devices are to be supported after launch.
  • HUD adjustments will let players choose what elements they wish to display with the options to resize each element and adding a background to them to increase visibility.
  • Auto-run lets players toggle their character into a state of auto-run, although turning the character will need to be done manually. Auto-throttle is also available, allowing players to have the vehicle automatically accelerate. Same as auto-running, players will need to steer the car left and right manually.
  • Tobii eye-tracking allows players to navigate menus, item wheels, emote wheels, and more. A video detailing these can be found here.
  • Volume UI will allow users to customize the audio output, changing the master audio, music, sound effects, and voice options.
  • Cursor settings open the game to those who require to play at different speeds, frictions, vibrations, and more including scroll speeds, invert X/Y axis, etc.
  • Inverted look and aim cameras for those that prefer inversion for looking, aiming, and ground vehicles. The sensitivity for these can also be adjusted.
  • Aim-assist magnetism and snap parameters can be adjusted.
  • Full remapping for the controller, keyboard, and mouse are available.
  • Various difficulty settings will be available, with options to turn off hints. Gameplay mode can be set to Guided which offers clear waypoints, or Exploration which uses map-based text clues to locate objectives.
  • Vibrations for controllers can be adjusted.
  • Text chat is supported for PC, Xbox One, and PS4 users and emotes are also available for all platforms.

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