God of War: Ascension is the first God of War game with a multiplayer component and the mode’s inception was actually done after God of War 3 ended.
Lead combat designer Jason McDonald revealed how the team went about it in an interview with OPM.
“At the end of God Of War 3, we did some tests with the PSN and multiplayer in general. players fighting with each other to see how fun it might be. We found it was pretty enjoyable, people were having a great time and were talking smack, just beating each other up,” he said.
“We looked at that and thought, ‘if people are having this much fun with something that we just put together quickly, what if we put the whole God Of War spin on it?
“Putting in the epic scale, the brutality, making it feel just as visceral and good as the single-player does”
The team always experiments with each God of War game and such a thing isn’t new.
“[With] every God Of War, we have ideas that we can sometimes do in the game and some we can’t. It just happened this way. I haven’t seen any game that has the look of God of War multiplayer so it was unique and it was fun and it was the right time to do it.”
Stay tuned for our review of the game soon. Tell us what you think in the comments section below.
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