Halo 4: We owe it to the fans to make it “play like a Halo game” – 343 Industries

After all, its all for the fans.

Posted By | On 01st, Nov. 2012

Halo fans are sometimes very intolerant to the changes, and we noticed this with Reach, where there was a certain amount of dissatisfaction considering how the addition of new modes and abilities sort of deviated from the ‘Grenade, Melee, Shield’ philosophy of the previous Halo games.

However, plenty of fans like it too and the game sold pretty well, which is great considering it wasn’t a mainline Halo game. Halo 4 is, and the main objective of 343 is to make it play like a Halo game, so it’s something they owe it to their fans.

In our yet to be published mammoth interview, we asked lead designer of Spartan Ops, Chris Haluke, about this.

“Absolutely. We needed to play like a Halo game,” he said. “We owe that to the fans. But we also do want to innovate. We want to drive the franchise forward. And we can do so by adding a new enemy class, by giving the players a deeper narrative thread, by giving them the episodic series in Spartan Ops, by making this game as accessible as possible.”

The game comes out on November 6 for the Xbox 360, and stay tuned for our massive interview soon.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

State of Play Coming in February – Rumor

State of Play Coming in February – Rumor

As in previous years, Sony is reportedly gearing up for a showcase of its upcoming titles, though which ones r...

Sniper Elite: Resistance -Everything You Need to Know

Sniper Elite: Resistance -Everything You Need to Know

Planning to buy Sniper Elite Resistance? Here are 15 things you need to know before you do so.

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Square Enix's award-winning role-playing game has also been verified for Steam Deck before its PC launch on Ja...

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

While NetEase Games wants Marvel Rivals to have a competitive scene, it wants the game to be for everyone, and...

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

The studio behind Chernobylite is asking for players to help with development through Kickstarter, as well as ...

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

While The Blood of Dawnwalker's narrative will feature some sort of 30-day time limit, the developer has confi...