Halo 5 Guardians: Weapons Such As Hydra Will Be Balanced Out

343 Industries will strive for multiplayer balance.

Posted By | On 22nd, Mar. 2015

Halo 5: Guardians

The Halo 5: Guardians beta is now done, and 343 Industries has access to all of the data that it generated. Specifically, they now know which of their map designs work, which don’t, which weapons are overpowered, which are underpowered, how players react to Spartan abilities, and so on.

And they are going to be using this data to make sure that the game is balanced when it eventually launches. For them, you see, these beta tests aren’t about infrastructure or stress testing (well not primarily)- it was more about gathering real world data for balancing purposes.

“While betas are useful for stress-testing, what we were really looking for was different views,”Josh Holmes, Halo 5’s executive producer, told OXM. “We particularly focused on how players interacted with the new Spartan Abilities, and anecdotal feedback on how they used them. We were also interested in their experiences of the map layouts – particularly, in how they flowed and how people moved around them.”

And how has this data helped them so far? “It’s important for the primary weapons to be perfectly balanced, so each gun is as effective as it’s supposed to be within its own engagement zone,” said Holmes. “With secondary weapons however, there’s a lot more flexibility for us to play with the balancing… we want these to be cool things that you want to scrap to get control of.”

“Internally, the Hydra is one of the most divisive weapons in the whole game,” laughed Holmes. “Some of us love the trick shots, others aren’t so sure. It’s still up for discussion. The idea behind making the gulf so wide is that we wanted it to be a meaningful choice,” he explained. “We wanted it to be substantial enough that you’d be willing to give up your weapons and ability to regenerate just to sprint. But in practice the difference was too much. We want to rein it in to make it easier for pursuing players to track their prey.”

The question, now, is, will they manage to balance the weapons properly? Or will the balances require further balancing? One can only hope 343 will get it completely right this time around. I am personally keeping my fingers crossed.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...