“The engineering team is united in their focus on delivering stable 60fps across modes for launch.”
343 Industries’ head that Halo fans have come to know and love recently touched on the subject of the visual clutter that fills the screen in Halo 5 and thereby affects gameplay, saying that it “is a constant challenge with heightened visual fidelity.” He defended that certain players may see that as a clutter but it’s actually the small details that make up the game, thereby maximizing the Xbox One’s full potential.
“What you see as “clutter,” someone else sees as “detail” – the goal (and challenge) is to deliver a more detailed physical environment that maximizes the capabilities of the Xbox One while retaining clarity of image and the ability to follow the action. Your point is well taken though and this is something we are always working to balance.”
Going on to comment on the matter of the frame rate in the game, Holmes said that the Halo 5 Beta, “partially optimized and Strongholds was the worst case example. The engineering team is united in their focus on delivering stable 60fps across modes for launch.”
Halo 5: Guardians launches this October exclusively for the Xbox One.