In Hollow Knight: Silksong, Tools are split across three color-coded groups, depending on their utility. They are mounted onto a variety of Crests, which can limit which particular color groups can be equipped.
This Hollow Knight: Silksong guide is an exhaustive list of all 59 Tools and their locations.
Red Tools
| RED TOOL | UTILITY | LOCATION |
| Cogfly | Winged cogwork companion that will seek nearby foes and attack. | High Halls |
| Cogwork Wheel | Expanding circular blade powered by a cogwork motor. Propels forward, slicing through foes. | Twelfth Architect Underworks |
| Conchcutter | Spiral weapon fashioned from a hardened conchspire. Thrown at an angle, it can ricochet and catch prey off-guard. | Coral Tower Sands of Karak |
| Curveclaw | Arched sharpbone used by hunters to take down flying prey. | Mottled Skaar Hunter’s March |
| Curvesickle | Radial sharpbone used by skilled hunters to take down dangerous prey. | Far Fields |
| Delver’s Drill | Rotary tool used for boring into bone and rock. Drives the wielder downwards, while spinning the drill with destructive force. | Underworks |
| Flea Brew | Invigorating beverage prepared by the Flea Caravan. Temporarily increases the speed of movement and attacks. | Grishkin Flea Caravan Greymoor |
| Flintslate | Sharpening slate made from cut and polished Flintgem. Temporarily super-heats the needle’s blade, imbuing each slash with flame and increasing lethality. | Deep Docks |
| Longpin | Weighted pin and haft, formed to pierce tough shells. | Shellwood |
| Needle Phial | Tool designed to extract and store fluids. To pierce its target, the Needle Phial must first be charged to full tension. | Alchemist Zylotol Wormways |
| Pimpillo | Fabric pouch filled with volatile material. Explodes on impact with enemies or when ignited by its fuse. | Greymoor |
| Plasmium Phial | Spear-phial containing Plasmium. Injecting the liquid allows one to gain health beyond their natural limits. | Alchemist Zylotol Wormways |
| Rosary Cannon | Repurposed mechanism from the base of a rosary stringing machine. Rosaries must be inserted to reload the cannon. | High Halls |
| Silkshot v1 | Ancient weapon of the Weavers, repaired to its original form. Uses shell canisters and the wielder’s own Silk to fire. | Mount Fay |
| Silkshot v2 | Ancient weapon of the Weavers, repaired and modified by Forge Daughter. Uses shell canisters and the wielder’s own Silk to fire. | Forge Daughter Deep Docks |
| Silkshot v3 | Ancient weapon of the Weavers, repaired and modified by Twelfth Architect. Uses shell canisters and the wielder’s own Silk to fire. | Twelfth Architect Underworks |
| Snare Setter | Trap-setting tool of the Weavers. Lays a Silk rune that ignites when foes come into contact. Uses shell canisters and the wielder’s own Silk. | Weavenest Atla |
| Sting Shard | Lethal trap formed of tightly bound blades. Once placed, the trap will pierce enemies that come into contact. | Forge Daughter Deep Docks |
| Straight Pin | Light throwing tool, designed for rapid attacks. | The Marrow |
| Tacks | Short pins designed to be scattered along the ground. The sharp points will pierce any enemy who steps upon them. | Benjin and Crull Sinner’s Road |
| Threefold Pin | Flat, layered weapon, crafted to be thrown in a set. | Greymoor |
| Throwing Ring | Hardened throwing weapon of the warrior Shakra. Blunt force weapon that rebounds between enemies and hard surfaces. | Shakra |
| Voltvessels | Convertible orbs containing electricity. The vessels can be thrown as a bola for an explosive discharge or staked as a spear to release a column of energy. | Memorium |
Blue Tools
| BLUE TOOL | UTILITY | LOCATION |
|---|---|---|
| Claw Mirror | Theatrical tool of a vainglorious bug. When binding, emits a dazzling flash that damages surrounding enemies. | Trobbio The Stage |
| Dark Mirror/Claw Mirrors | Twin theatrical tools of a vainglorious bug. When binding, emits a searing blast that damages surrounding enemies. | Tormented Trobbio The Stage |
| Druid’s Eye | Amulet of protection formed from berries. As the bearer takes damage, the amulet weeps a green elixir that will form into Silk. | Druid home |
| Egg of Flealia | Icon of the mythical mother flea, passed down from caravans of old. A symbol of protection and kinship. Decreases the cost of Silk Skills while health is full. | Fleamaster Mooshka Fleatopia |
| Fractured Mask | Old bug’s skull carved for protection. Shields against critical damage but shatters on impact. If shattered, the mask will be repaired while resting at a bench. | Mottled Skarr Hunter’s March |
| Injector Band | Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell. Increases the speed of binding. | Whiteward |
| Longclaw | Talisman fashioned from the talon of a large predator. Increases the range of needle attacks. | Huntress/Runt Putrified Ducts |
| Magma Bell | Forged iron bell, crafted to ward against the intense heat of the Deep Docks. Reduces the damage taken from flame and magma. | Forge Daughter Deep Docks |
| Memory Crystal | Reflective stone with mnemonic properties. When taking damage, a memory of the bearer is formed of crystal. The memory will shatter into sharp spines if an enemy comes into contact. | Mount Fay |
| Multibinder | Elaborate, etched Weaver spindle, usable only by wielders of Silk. Extends the act of binding, but increases its healing effect. | Frey Bellhart |
| Pin Badge | Emblem of the Order of the Pinstress, the old blademasters of Pharloom. Reduces charge time of Needle Strike. | Pinstress Mount Fay |
| Pollip Pouch | Pouch containing a fast-acting venom drawn from a flower’s heart. Applies venom to equipped tools. | Greyroot Shellwood |
| Quick Sling | Taut-drawing mechanism built from reed and bone, intended for mounting on the limb of a bug. Doubles the number of tools thrown. | Bilewater |
| Reserve Bind | Ornate artefact of the Citadel, able to hold a Bind’s worth of Silk. Used when healing is needed and one’s natural resources run low. The Reserve Bind will be restored when resting at a bench. | Second Sentinel High Halls |
| Sawtooth Circlet | Flexible belt of serrated metal teeth, able to (be) affixed to the hem of a cloak. Flaring the cloak will spin the blades, damaging surrounding enemies. | Twelfth Architect Underworks |
| Spool Extender | Silk-storing tool of the Citadel, fashioned after an artefact of the Weavers. Allows the storing of additional Silk beyond one’s natural abilities. | Jubilana Songclave |
| Snitch Pick | Hooked tool for the forceful retrieval of loot from bugs and husks. Harpoon into foes to steal rosaries and shell shards, while causing additional damage. | Grindle Blasted Steps |
| Volt Filament | Charged organ from a defeated Voltvyrm. Can be coiled around thread, imbuing Silk Skills with electric charge. | Sands of Karak |
| Warding Bell | Holy bell inscribed with a hymn of protection. Shields the bearer as they bind their wounds. | Far Fields |
| Weavelight | Gleaming apparatus of Weaver make. Its core emits a faint glow. Increases the speed of Silk regeneration. | Weavenest Alta |
| Wispfire Lantern | Broken iron lantern containing smouldering wispfire. Wisps will spawn from the lantern and burn foes, at the cost of Silk. | Wisp Thicket |
| Wreath of Purity | Fragile hand woven of reed and leaf, crafted to repel Muckmaggots. If broken, the wreath will be repaired while resting at a bench. | Putrified Ducts |
Yellow Tools
| YELLOW TOOL | UTILITY | LOCATION |
|---|---|---|
| Ascendant’s Grip | Gilded piton that allows one to hold in place while on a wall. | Jubilana Songclave |
| Barbed Bracelet | Vicious bracelet worn by those who believe they have not been duly punished. Increases damage taken, but also increases damage dealt by the needle. | Sinner’s Road |
| Compass | Intricate tracking device, carved from shell. When equipped, the bearer’s location will be marked on their map. | Shakra Bone Bottom |
| Dead Bug’s Purse | Discarded purse of a fallen NPC. Allows the bearer to retain some rosaries upon defeat. | Wormways |
| Magnetite Brooch | Holy stone inscribed with a prayer for rosaries. Any loose beads will be pulled toward the wearer. | Pebb Bone Bottom |
| Magnetite Dice | Playthings carved from magnetic material. Used in simple games and believed to bring luck to the bearer. | Grindle Blasted Steps |
| Scuttlebrace | Artificial spine that Clasps tight around the shell. Enhances the wearer’s innate flexibility, allowing rapid retreat. | Twelfth Architect Underworks |
| Shard Pendant | Crude trinket worn by collectors and crafters. Allows one to collect more shell shards from defeated creatures. | The Marrow |
| Shell Satchel | Quick access container formed from an old shell. Increases the quantity of crafted tools. | Wormways Steel Soul Mode Only |
| Silkspeed Anklets | Experimental anklets of Weaver make. Draws upon the wearer’s own Silk to increase sprinting speed. | Weavenest Cindril Far Fields |
| Spider Strings | Sophisticated Weaver device. Resonates with music played to amplify and enhance a performance. Expands and strengthens the effects of the Needolin. | Jubilana Songclave |
| Thief’s Mark | Symbol worn to identify oneself to fellow thieves. Gain extra rosaries from defeated enemies, but lose some rosaries on taking damage. | Blasted Steps Grindle |
| Weighted Belt | Heavy band favoured by those with an unsteady step. The wearer will recoil less when striking foes and will not be flung as far when taking damage. | Mort Rest |
Those are all 59 Tools to be discovered in Hollow Knight: Silksong.














