“You can’t revert to a previous save. When you decide to kill an NPC in the game, that’s it for them until the end of the story.”
Vampyr, Dontnod’s upcoming vampire RPG, is going to make your actions in game count. For instance, while it lets you take the lives of NPCs, each of your actions have very real and meaningful consequence. If you kill an NPC in game, that’s it for them- they’re gone for the rest of the game, the game autosaves at that point, you can’t revert to an older game to get them back. In that regard, it works a lot like From Software’s Souls games.
Speaking to OXM about this in their May issue, Dontnod’s narrative director Stephane Beauverger noted that this actually adds meaning to the game. “The ultimate experience in the game is knowing that if you take a life, you can’t go back,” he said. “You can’t revert to a previous save. When you decide to kill an NPC in the game, that’s it for them until the end of the story.”
While this won’t stop players from killing NPCs- what kind of a vampire game would this be if you weren’t doing that?- it, at the very least, adds meaning and should give players pause before they commit to any action. As Beauverger noted, that should enrich the experience of playing Vampyr that much more when it launches on the Xbox One, PS4, and PC later this year.