inFamous 2 Karma System Improved Almost Adding An RPG Element

Posted By | On 12th, Feb. 2011

Once again the Playstation Blog was able to pull through with some new information as well as gameplay footage in regards to how the Karma System in inFamous 2 will be improved. Sucker Punch’s Brian Fleming explains that the team “wanted to continue to offer players the choice(s) and responsibility that comes along with having powers” but they wanted to improve on this choice or Karma system as well. Here is a video below where Cole’s friend Zeke proposes a rescue plan to save Kuo, who has been captured by the local Militia. You may choose his plan and ally with him but that is not your only option as you will read further on.

Feedback from fans felt that the “choices felt too mechanical”, so Sucker Punch set out to make those “choices more real, more believable, and yet still keep them visible and clear to the players”. So in inFamous 2 “instead of a question that really didn’t relate to our primary gameplay (e.g. “should we take this food or give it away?”), in I2 we let the player decide who to ally with on a quest, or choose between Kuo’s surgical strike or Nix’s no-holds barred assault. You aren’t just choosing a mission, you’re choosing an ally and alienating another person.” This is almost turning into an freaking RPG, pretty heavy shit. Here in another video below is showing off another choice you have to save Kuo by choosing Nix as you ally.

“The choices you make will affect the world itself, the citizens’ reaction to you, and of course the ending of the game in an important way.”  Additionally there are no difference in cut scenes and there will be much larger choices you will have to make that will effect things more heavily as saving Kuo was just an example.  The game will also have more options is you want to play more ‘Neutral’ or even switch sides half way through the game.  Infamous 2 will be out later this year exclusively for the Playstation 3.

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