Infinity Ward producer Mark Rubin enlightened the world during Call of Duty XP round table discussion that they’re not interested in pushing technology to rival games like Battlefield 3. This can be seen with their desire to utilize the same engine with little improvements than creating a new one from scratch like DICE did with Battlefield 3. Rubin said they want to push “gameplay a lot more” and that’s what makes CoD games so addictive.
“For instance, when it came time to design the single-player campaign for Modern Warfare 3, one of the things we wanted to do was have the game exist in cities that people were familiar with. So the previous CoDs were all over the world and they were real exotic, but they weren’t places that anyone that played the game would be at or go to.”
“In MW3, its big cities – New York, London, Germany, Paris; it’s places that people have been or live in currently. When you see the game and its story unfold in your city, that’s a big deal. And just because it’s in a big city doesn’t mean it’s not a big deal. Cities, from a technology stand-point, posed a different problem from your standard small villages in the middle of Middle-east or Russia. The landscapes have to be built out further, geometry and buildings that we never had to worry about are all of a sudden a problem, so there is a lot of tech that goes into being able to do these big cities.
“We couldn’t just take MW2, and put a bunch of big buildings in it – there was a lot of tech that went into it – so that just shows you one example of how the design drove a tech feature that we didn’t have in the past. Not necessarily what’s the newest, hottest, cool shader, pixilation or sunlight; that kind of thing.
“We didn’t really go that path. Gameplay is the most important thing we care about and tech will support that.”
Do you agree with his comments? Tell us. The game releases on November 9th for the PC, PS3 and Xbox 360.