Ken Levine On Bioshock Infinite Using Move and Bioshock Vita

Posted By | On 12th, Jul. 2011

Bioshock Infinite was one of the best games at display during last month’s E3. Creative director, Ken Levine surprised many by taking stage during Sony’e E3 presser announcing PS Move support for Infinit and a brand new Bioshock Infinite game for the Vita.

In an interesting interview  with IGN, Ken Levin has shared his thoughts on what gamers should expect from Infinite with Move and Bioshock Vita.

On the Move support for Infinite:

What I wanted to say is, if you don’t care about that, don’t worry about that. You don’t have to touch that. You won’t even notice it’s there. If you want to try it, hey, it’s there, great. And my hope is that we’ll succeed in the experiment and people will like it. But if they don’t like it, they’ll never know it’s there. And that’s cool. My baseline for this experiment was not compromising for the people who aren’t into it. That’s just not going to work. When you experiment you have to control the experiment. I think there’s a real opportunity here, not just in control but in a couple of other things. But for me it’s a creative risk, and I’m making sure that it’s something we can make into a creative experiment and put the firewall around it. Hopefully it’s awesome and people engage on it, but if it’s not for a particular taste then the rest of the game is firewalled from that experience.

On the new PS Vita game:

That’s a new game. That is going to be strange and surprising to people, in the same way. I think when we launched Infinite, people said, “Wait, what, what are you doing?” I think we always want to surprise people. If I’m just saying, “Here’s BioShock 1 on Vita”… Let’s say we potentially do, you don’t need us to do that, somebody could make that happen if they wanted that to happen.

Stay tuned to GamingBolt for more news and updates.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...