Kingdom Hearts 3: Basic Gameplay Mechanics And Systems Are Already Completed

The demo will be a sight to see, that's for sure.

Posted By | On 02nd, Aug. 2015

kingdom hearts 3

We got some hints earlier this month that development for Kingdom Hearts 3 is moving right along at a brisk pace, considering it will be ready to be shown off at this year’s D23 Expo. Now game director Tetsuya Nomura has spoken to OPM UK and talked about how the game’s basic mechanics and gameplay are almost done. Now that this is almost complete, the main team working on the title is starting to redirect its efforts towards polishing and eventually mass production.

At the same time, the director says this part of the process is still going to take some serious work. The framework for the game is in place, the mini-games and other aspects are still getting quite a bit of work. The director seemed to contradict himself a bit in this regard, though it’s possible that has more to do with how he’s thinking versus what most other people outside the industry consider done.

“Other elements, including the mini-games and other various smaller items; their progress is very varied…some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven’t laid out the groundwork yet.” The director told the publication. Of course, it seems as if we’ll all get a look at just how close this game really is to getting done once the game is shown off in August. Kingdom Hearts 3 doesn’t have an official release date yet but we do know it’s not going to be out until 2016 at the earliest.

Source: OPM UK Issue 113


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...