BRANCHING DIFFICULTY PATHS
Another tactic that Knack 2 is going to employ to make the game more balanced and more accessible will be to have branching paths built into the game’s level design itself. These paths will be different from each other in various respects, and also in terms of how difficult they are. So if you even come across a section that you find you are not capable of clearing, you can always go back and take an alternate route, one that might possibly be easier.
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