Life Is Strange 2 Co-director Explains Reason For Long Gaps Between Episodes

The explanation isn't so strange.

Posted By | On 27th, Sep. 2019

life is strange 2

While the first Life is Strange ended up striking a nerve with a lot of people, being somewhat of an unexpected hit, it’s sequel doesn’t seem to be sparking that same fire. Publisher Square Enix hasn’t released any numbers on what the game has sold yet, but there’s a distinct lack of discussion and buzz around the game it seems. There’s a lot of reasons for this, I wager, but the biggest one is probably the huge gaps between episodes. The last episode released at the end of last month, and the fifth (and final) episode won’t come out into December. Why the long wait? Well, Co-director Michael Koch breaks it down, and the explanation isn’t strange at all.

In an interview with Dualshockers, Koch gave an extensive overview of the game so far. When asked about the gaps between episodes, he gave simple reasons. First, the game is simply bigger in its production than the first game, which overall was a much more modestly produced title, and then second is that Dontnod has taken more time between each episode since each one is more of a standalone type story as opposed to the more serial type of storytelling of the first game.

“The game is much bigger, it’s a bigger game with longer episodes. I think in the first season episodes were two hours long, here is more like three to four. It is also a much more ambitious game in the fact that we are using this road movie structure where each episode you are meeting new characters in new environments in new seasons so it’s a much bigger task to create the game which also ends up needing a longer development time for each episode. And yeah you’re right, I think the window between each episode has been three to four months instead of two to three in the first game so it’s longer which can be a bit frustrating for the players, but we also have this structure where each episode is really a small story during the road trip.

In the first Life is Strange each episode was taking place in one day of the same week. In the second Life is Strange each episode is a few days during a whole year for the game and there is an ellipse of several weeks, sometimes months, between the story of each episode so I think the ellipse between the episode makes sense with the wait time in-game and makes sense with the time out-game for the players. Personally, I would love to be able to reduce this time and see next game if we can maybe be more advanced in the creation of the content and start releasing the episode later. When we finish one episode, we still have a lot of work for the next episode. It allows us to see the community reaction and the reviews and maybe use some of that directly in the creation of the next episode, but it also creates a longer time capsule. If we later try to reduce the gap between episodes we might not be able to react that much to what the community is saying. It’s a tough question and we need to find a way to improve.”

Life is Strange 2 is available now for PlayStation 4, Xbox One and PC. The game has released four episodes so far with the finale set to hit December 3rd.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 7 Rebirth is the Fourth Best-Selling Game of 2024 in the US

Final Fantasy 7 Rebirth is the Fourth Best-Selling Game of 2024 in the US

Throughout the long history of Final Fantasy releases, it ranks 14th in lifetime dollar sales. Final Fantasy 7...

Starfield is Finally Getting a Land Vehicle

Starfield is Finally Getting a Land Vehicle

Mod support is also getting some new details soon, with Bethesda sending access to creators for the Creation K...

Starfield’s Next Update Adds 40 FPS, 60 FPS and Uncapped Frame Rates on Xbox Series X

Starfield’s Next Update Adds 40 FPS, 60 FPS and Uncapped Frame Rates on Xbox Series X

Console players can select a target frame rate and prioritize Visuals or Performance. Uncapped frame rates are...

Starfield’s Largest Update Launches on May 15th, Adds Surface Maps, Extreme Difficulty, and More

Starfield’s Largest Update Launches on May 15th, Adds Surface Maps, Extreme Difficulty, and More

New interior customization tools for space ships, respeccing your appearance and Traits in New Game Plus and m...

Batman: Arkham Shadow Announced for Meta Quest 3, Launches This Year

Batman: Arkham Shadow Announced for Meta Quest 3, Launches This Year

Developed by Camouflaj of Marvel's Iron Man VR fame, the VR title will be unveiled in full at Summer Game Fest...

Helldivers 2 Ranks 7th in Lifetime Dollar Sales for Sony-Published Titles in the US

Helldivers 2 Ranks 7th in Lifetime Dollar Sales for Sony-Published Titles in the US

Arrowhead Game Studios' acclaimed co-op shooter is still the best-selling premium title of the year to date in...