On the other hand, it is better for customers, they add.
The one question we have often had about the Xbox One X is- does the fact that every game on the Xbox One X also have to support the base Xbox One and Xbox One S hardware curtain developers’ ability to leverage the extent of what the One X has to offer? After all, it is a significantly powerful system- but economics and simple programming realities dictate that you start by targeting the lowest common denominator, right?
According to the developers of Everspace, needing to support the Xbox One and Xbox One X both can certainly make the lives of developers a bit harder- on the other hand, they acknowledge that it is by far the more customer friendly move, too.
“It is more time-consuming for developers to offer a game that works well on two different platforms, instead of focusing on one and being able to make the most of it,” they said, in an exclusive interview with GamingBolt. “On the other hand, it’s nice for consumers that they are not forced into getting a new console just to play a game. And of course, it’s an advantage that if they do get the Xbox One X, they will still be able to play a game that they already own with the addition of upgraded graphics. Lastly, if your game is also for PC, you must optimize it for a broad range of hardware specs.”
That last bit is probably key here- developers who develop for PC along with consoles (so most of them) already need to optimize their games for multiple specs and hardware configurations- so it really shouldn’t be that hard or added effort to be able to get your game running well on One S and One X, both. Which is, in the end, probably why we are seeing so many developers leverage the full extent of all that the Xbox One X has to offer.
Stay tuned for our full interview with the developers of Everspace.