Like the PS3’s Cell.
Offloading parellel tasks and harnessing and mastering the PS4’s computing power can lead to massive gains for developers which can even equal the power of the PS3’s Cell, claims Daylight development team Zombie Studios.
“Properly utilizing Compute shader functionality can certainly add a lot of life to a game,” the devs of the game said in an interview with WorldsFactory, “and as developers mature with the new hardware we should expect massive gains from offloading highly parallel tasks from the CPU to the GPU.
“The trick will be defining what processes are good for Compute shaders to take over. Mastering Compute on the PS4 will be similar to mastering CELL on the PS3, but it has the advantage of being a technology that is valid for all current platforms.”
Hopefully this means that completely harnessing the PS4’s computing powers will be easier and more common in games developed not just be first party developers, but other, outside third party devs as well.
Daylight releases today on the PlayStation 4 and PC. Check out our full interview with Zombie Studios here and and stay tuned for our full review.