Metal Gear Solid 5 The Phantom Pain Free Roam Explained, Language Plays Important Role

Open world goodness! What more could you need?

Posted By | On 26th, Oct. 2014

Metal Gear Solid 5: The Phantom Pain

Speaking in the 62th episode of the Kojima Station, director Hideo Kojima gave us a little bit more of an insight into how you as the player will approach your missions in Metal Gear Solid 5: The Phantom Pain.

Explaining how the character can move through the open world, we’re told that we can go absolutely anywhere we want during the free roaming portions of the game. However, much like Assassin’s Creed, when you enter into a specific mission, you are given a mission area. Staying in that mission area is of course the name of the game and leaving it will result in mission failure.

With all the good stuff in mind, it does seem that players are free to wander the open world at their own leisure without needing to actually choose a mission objective. Which to me, sounds absolutely awesome. I’ve wanted an open world MGS game for a very long time!

[Source]


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Multiplayer God of War Screenshots Leaked – Rumour

Cancelled Multiplayer God of War Screenshots Leaked – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...