The 4A Engine that powered 2015’s Metro: Last Light is a powerhouse engine that many PC users still consider to be a strong benchmark for putting their hardware through it’s paces. Ukrainian developer behind the Metro series, 4A Games hopes to keep that legacy alive with Metro Exodus.
Executive producer Jon Bloch would discuss with Gameinformer the series history with benchmarking and their passion for pushing technological boundaries. “Hopefully we’re able to keep the Metro games as a standard for everyone’s benchmarking needs,” he says.
“We love blowing up video cards.” Said Bloch. Given that Metro: Last Light launched several years ago and Metro Exodus is set to push beyond even that game with its tech, it’s easy to see them hitting that.
Metro Exodus, launching on PS4, Xbox One and PC later this year, is certainly expected to push boundaries once again, using full facial capture for cinematic scenes, and physics based rendering and lighting systems. The game was first showed off during Microsoft’s E3 2017, which means that it should look just stunning with the ultimate 4K Power of Xbox One X.