Mirror’s Edge: Catalyst Locks Faith’s Abilities To Help Players, Says Developer

"The RPG element is really about allowing the player to engage in the tools."

Posted By | On 16th, Apr. 2016

Mirror's Edge Catalyst

When Mirror’s Edge Catalyst launches next month, it will, hopefully, be a far better game than the original, which had a lot of potential and great promise, but which faltered in its execution. Certainly, DICE seem to be learning all the right lessons from the first game to make Catalyst a more compelling proposition.

However, one of the changes that they have introduced in Catalyst seems to be drawing the ire of the fans of the original game- the decision to lock abilities behind an RPG like progression based skill tree system. However, in an interview with Gamespot, DICE’s senior producer Jeremy Miller explained that the decision had been made to help players get more familiar with the abilities they do have access to more organically.

“The RPG element is really about allowing the player to engage in the tools, because it is a unique way of interacting with the world,” he said in an interview with GameSpot.

“We’ve got a different control scheme. It’s a little more intuitive and fluid. Part of having this progression in there is to allow you to be able to master your tools, and to give you a little bit of breathing room so you feel confident and excited about what you can do.”

A lot of these changes, Miller explained, were made in response to the feedback from the original game.

“The quick-turn is a slightly more abstract tool and people didn’t use it as much [in Mirror’s Edge],” he said.

“We’ve seen a distinct increase in people going, ‘Oh, I’ve got this, how do I use it?’ It’s worked into people’s movement language much more successfully as a result of doing that.”

Mirror’s Edge Catalyst will launch next month on PS4, Xbox One, and PC. A closed beta for the game will be held later this month.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...