He says he’s seen Spawn in action, and it’s wicked.
Around the same time that Mortal Kombat was blowing up in the early to mid 1990s, there was a character being developed that encompassed the bloody, brooding superheroes of that era in Todd McFarlane’s Spawn. A hellspawn who is sent back to Earth by the devil that ultimately turns against the forces of evil, he was known for his black look, huge red cape and endless chains he used as weapons. Now the two icons of the ’90s are coming together as the character will join DLC for Mortal Kombat 11, and McFarlane details how and why it happened.
In a video interview with IGN, McFarlane says that it was actually NetherRealm Studios who came to him about putting the character in the game, much to his surprise. He says there’s a lot of uber fans of the character there, many who referenced specific instances and issue numbers in the character’s history when talking to him. He said the only condition to allowing the character in the game was that he had to be “wicked,” and something that was made as much for Mortal Kombat fans as Spawn fans. McFarlane also has the team keeping him in the loop, and he’s seen some early footage, and he thinks people be pretty happy with it, and those not familiar with the character will find the character a great fit for the series.
We haven’t seen Spawn yet, though we know he’ll have a familiar voice. Right now it looks like Nightwolf and Sindel are next up in the DLC, so it may be a bit, but the antihero is definitely coming soon. Mortal Kombat 11 is available now for PlayStation 4, Xbox One, Switch, and PC.