The Wii U will be a cleverly designed powerful device after all, as Nano Assault dev Shin’en Multimedia are quite impressed by it. They praised the architecture and how it is designed by Nintendo allowing them to bypass the bottlenecks of the system.
“The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U,” Nano Assault developer Manfred Linzner told Not Enough Shaders
“They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to six times the original speed, and that was even without using any of the extra cores.
“Also Nintendo took care that other components like the Wii U GamePad screen streaming, or the built-in camera don’t put a burden on the CPU or GPU.”
Wii U power has always been disputed since the console’s review. Many developers have said different things and it seems like the system may turn out to be balanced one after all.
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