A growing community, a growing game.
Developer Ghost Games are using the feedback from the game’s beta to modify the racer AI and balance progression in the game. Specifically, Ghost Games will be using feedback from the game’s closed beta to alter the speed of AI racers and tweak the rate at which players earn money and REP, the studio has revealed.
More minor updates are also coming based on the beta feedback- for instance, the option to mirror a design in the Wrap Editor was one of the most common requests players had from the beta, apparently- this option will be coming in a future update to the game.
“While the technical tests remained our primary focus of the closed beta it was great to read the passionate feedback you were providing,” Ghost Games said. “We wanted to take a brief moment to discuss some of the points you raised during the beta and how we’re looking to act upon them.
“The progression speed was an area some of you commented on, in particular how you felt you could quickly achieve a garage full of customized rides. The economy, both money and REP continue to be balanced and on launch you will find progression is now at a more normal pace.
“A number of you mentioned the speed in which the AI drove and their competitiveness,” the developer adds. “This is also something that has been tweaked and improved upon for the full release. When you hit the streets of Ventura Bay at launch you’ll find AI competitors aren’t as propelled by rocket fuel as they were at times during the Closed Beta.”
Ghost Games promised this was just the start, and that the game would continue to grow and evolve based on player feedback.
Need for Speed will launch on PS4 and Xbox One in November; a PC version will follow in early 2016.