Nintendo Exec Explains Why The Company Uses Smartphones For Voice Chat

As a Nintendo fan, I can safely say this is the least convincing explanation of all time.

Posted By | On 04th, Oct. 2018

Nintendo Switch Online

Nintendo has done a lot right with the Switch, which is why the console has been such a huge success. They learned from the failures of the Wii U, and put out a compelling product the market wants. That’s a good thing, right?

Well, the one area where they have failed to meet their own standard is with online functionality and services, which has long been the company’s Achilles’ heel. Their online functionality on the Switch is hobbled (which lacks, for example, messaging, game independent parties, and requires a smartphone for voice chat).

Speaking at the Geekwire Summit (via Ars Technica), Nintendo of America President Reggie Fils-Aime tried to explain why the company resorted to doing this. I say “tried”, because in my opinion, he failed at doing so spectacularly.

“Nintendo’s approach is to do things differently,” he said, and this is where you should know that you are probably not going to get a real answer. “We have a much different suite of experiences than our competitors offer, and we do that in a different way. This creates a sort of yin and yang for our consumers. They’re excited about cloud saves and legacy content but wish we might deliver voice chat a different way, for example.

”What we see is a situation where we know that Nintendo Switch is being played in the open, at a park, on a metro bus. We believe the easiest way for you to connect and have a peer-to-peer experience with voice chat is with your mobile phone. It’s always there, it’s always with you.”

Hey, Nintendo, you know what else I will always have with me when I am playing online on my Switch? My Switch. I literally do not understand how that is an explanation for this at all.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...