Nintendo Was A ‘Shield’ For Mario + Rabbids Kingdom Battle Development, Says Ubisoft

Working with Nintendo was a really positive experience, says Mario+Rabbids creative director

Posted By | On 07th, Dec. 2017

When the existence of Mario + Rabbids: Kingdom Battle was leaked to the world earlier this year, I was hardly the only one scratching my head. But the game launched to great critical reception as one of the weirdest, most interesting Switch exclusives of the year. The XCOM inspired crossover out of Ubisoft Milan was as good as it was thanks to the influence of Nintendo, according to Creative Director for the game, David Soliani.

In an interview with Gamesindustry.biz, Soliani recounts how involved and serious Nintendo was about helping the project be all it could be, how they wanted to be involved first hand in the entire project, how their feedback was their safety net, and how the involvement of Shigeru Miyamoto at the reveal helped turn around the reception.

“Nintendo were super picky. They wanted to know everything, and play everything. This was good, because it gives you a feeling that you are safe. They have over 125 years of lifetime, and they’re giving you feedback with the expectation of a certain level of quality. So for me, Nintendo is a shield. It means we know we’ll hit a certain level. Having Miyamoto on stage [At E3] was effectively having the father of Mario tell the audience that, if he’s here, then it must be a quality game. Then the players played it. That’s when we started to change the mindset,” says Soliani.

Also enraptured by the creative crossover, Gamingbolt gave it a strong 9/10, roughly in line with the Metacritic score of 81. If it’s been awhile since you’ve enjoyed the game, the second DLC pack is currently out to enjoy.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...