No Man’s Sky First Community Event Is Now Available Along With A New Patch
The first season of the game’s community events tasks players with excavating stuff underground.
Since the launch of the NEXT update for No Man’s Sky, Hello Games have been steadily releasing new updates to the game, bringing various changes, big and small. Now, another brand new update has been released, and along with this the first season of the game’s community events have begun as well.
With this new community event, Specialist Polo and Priest Entity Nada are looking for all space travellers’ assistance in finding something out for them. Basically, the story is that there is a “glitch in reality”, and it’s up to the explorers to find out what has happened. Some strange objects have begun spawning underground in a particular area of the galaxy, and players who excavate these objects and bring them back will receive Quicksilver.
This stuff will also be turned into some neat collectibles by Polo’s robotic companion. To participate in these community events, players must have finished the first Space Anomaly mission. Just by participating in the community event, you will be able to get some cool stuff, like base-building materials, an emote, customization options, and more.
Beyond that, the new update brings a whole other bunch of changes as well, including visual improvements, bug fixes, and more. You can check out the entire patch notes below (as provided by Hello Games). No Man’s Sky is currently available on Xbox One, PS4, and PC.
- Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customized to apply to all players, friends only, or no-one.
- Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
- Improved the visuals of player starship trails.
- Added archaeology missions to the available pool of missions from planetary NPCs.
- Fixed an issue that could prevent players with very large save games from saving.
- Fixed a number of issues that prevented save games from loading.
- Fixed an issue that incorrectly synced information in multiplayer.
- Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
- Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
- Fixed an issue that caused visual glitches in clouds at higher resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where cloud shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Various memory savings, improving overall stability.
- Various performance optimizations.
- Fixed an issue that could prevent players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an issue where freighter crew would change race on warp.
- Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player’s freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
- Fixed an issue that caused players to exit their ships/exocraft while tagging a marker.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.