The release date getting pushed back makes more sense now.
Earlier this week, it was revealed that the much anticipated No Man’s Sky would not be releasing in 2015 after all. On the bright side, after over a year of wondering when Hello Games would actually set a release date, we finally got one. The developer says they will be going to market with their space odyssey in June of 2016.
Still, for most of the early part of 2015, the developer had been claiming they would eventually be getting their title into gamers’ hands this year. It wasn’t until recently when people really started realizing that it likely wasn’t coming before 2016 after all. While Hello Games has always kept information about where they are when it comes to development, some interesting details slipped out this week that might explain just why it’s taken so long to release this game.
On the latest episode of the Podquisition, Laura K. Buzz of Destructoid talked a bit about what she had been hearing in regards to the game and none of it has been very good lately. She said Hello Games is having a heck of a problem getting the game to run on a PS4. There have been so many problems, as a matter of fact, that when Sony showed off it’s press conference demo, that demo was running on a PC. The company has also had problems getting the right optimisation on the PC and running at the scale they would like the game to run at. Finally, the problems have become so severe, they had to cancel an appearance at a recent UK gaming event.
Here’s hoping the company will have enough time to get everything ironed out by next June. If they can’t, No Man’s Sky could end up becoming the most impressive looking game no one has ever gotten to play.