When Brink releases for the Xbox 360, PS3 and PC later this year, developer Splash Damage won’t be taking sides.
IncGamers interviewed SD, and CEO Paul Wedgewood had the following to say,
“We have developed a kind of internal approach which I believe is entirely platform agnostic. When we’re trying to solve a console design issue with someone like Richard Ham, because he’s the co-creator of Syphon Filter, that’s the best-selling shooter on the original PlayStation.” Wedgwood mentioned and continuing on to say that no one platform would be “superior or inferior” to another.
Somehow I doubt that the PC version will recieve quite as much love and attention as its console brethren, but that remains to be seen.
Stay tuned to GB for more on Brink.
Thanks, ThatVideoGameBlog.
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