Outriders Lead Designer Explains Game’s Use Of Frequent Short Cutscenes

It comes down to co-op and lack of dedicated servers.

Posted By | On 03rd, Mar. 2021

Outriders_Pyromancer

Outriders will finally be here next month after a couple of delays. It aims to deliver a full and complete experience with no MTXs or live service elements, and you can actually try it out now with a currently available demo across all platforms it’ll be launching on, sans Stadia. If you’ve been playing the demo, you may have also noticed there are a lot of frequent and short cutscenes to do small tasks, such as jumping across a bridge or climbing a ledge. It’s made many scratch their heads, but the game’s Lead Designer has the answer.

Speaking to Eurogamer, Piotr Nowakowski explained what was happening here. It’s largely there due to the co-op nature of the game coupled with the lack of dedicated servers for multiplayer. They had to find ways to bring all characters together in a co-op session that wasn’t disorienting. Some of the early play testers had issues with this, where one player would move on to a new sequence and leave the others confused. He gives an example below.

“I’m the person who’s triggering the travel, so I want to jump to the other side and start a battle on the opposite side. Let’s imagine one of my friends is next to the city, to Rift Town. The second one is travelling along the main path towards the enemies there. I cannot just go there and trigger three different areas, because it will not work in a game without dedicated servers.

“Second, if I will just trigger that transition, then the two others will be teleported. Then they will see, okay, where are we? Our idea – maybe it doesn’t work exactly as we wanted – but the idea was, okay, show all the players what’s happening, that we are jumping on the opposite side. So they see, okay!

“Same with the doors. Okay, we are entering that area. Our idea was to explain what’s going on. Plus, we just need to gather all the players and not separate them in different areas.”

He goes on to say that he understands it’s not a perfect solution, but felt it was better than leaving no transition signal. While Nowakowski also mentions they are continuing to work on possible solutions, it sounds like the design is pretty baked in, but we’ll see what they can come up with when the game launches on April 1st.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Cyberpunk 2077 and The Witcher 3’s PS5 and Xbox Series X/S Versions Have Been Delayed to 2022

Cyberpunk 2077 and The Witcher 3’s PS5 and Xbox Series X/S Versions Have Been Delayed to 2022

Cyberpunk 2077 will not come to the PS5 and Xbox Series X/S in Q1 of 2022, while The Witcher 3 will arrive in ...

Destiny 2 – Year 5 Dungeons Require Separate Purchase, The Witch Queen Digital Deluxe Edition

Destiny 2 – Year 5 Dungeons Require Separate Purchase, The Witch Queen Digital Deluxe Edition

Bungie has confirmed that the upcoming new dungeons won't be included with the base expansion or Season Passes...

Starfield Video Provides New Details on Lore, Story, Setting, and More

Starfield Video Provides New Details on Lore, Story, Setting, and More

In a new video, Bethesda details the game's setting (the Settled Systems), the two main factions (the United C...

Marvel’s Guardians of the Galaxy Behind-the-Scenes Video Showscases New RTX Gameplay

Marvel’s Guardians of the Galaxy Behind-the-Scenes Video Showscases New RTX Gameplay

The development team at Eidos Montreal talks about the upcoming action-adventure title in a new video while al...

Vampyr Update Adds 1440p/60 FPS Support on PS5 and Xbox Series X

Vampyr Update Adds 1440p/60 FPS Support on PS5 and Xbox Series X

On PS4 Pro and Xbox Series S, Dontnod Entertainment's RPG now runs at 1440p and 30 FPS, while on the Xbox One ...

God of War Coming to PC on January 14th, 2022

God of War Coming to PC on January 14th, 2022

Along with 4K resolution and unlocked frame rates, the PC version will support 21:9 ultra-widescreen monitors,...