Path of Exile Dev Explains Why The Game Is Not Coming On The PS4, Xbox One’s eSRAM Didn’t Pose Many Issues

Plus, they confirm that they currently have no plans for a PS4 version.

Posted By | On 28th, Aug. 2017

The base Xbox One’s hardware has always been an issue for developers working with the system- and this was best exemplified by Microsoft’s decision to go with the ESRAM on it, which ended up acting as an unnecessary bottleneck for a lot of developers.

The Xbox One X eschews this entirely, of course, and in any case, we are far enough into the generation that hopefully specters of the ESRAM are a thing of the past- but we did ask Chris Wilson of Grinding Gear Games, working on Path of Exile for the Xbox One, what they thought of the ESRAM based on their work with the system.

“Our use of the eSRAM is very simple, so we didn’t really run into issues. We put our shadow maps and a few other surfaces into eSRAM and it sped up rendering those things,” he said, noting that there had been no issues with even the base version of the system, and that they were expecting the game to hit 1080p and 60fps even on the base Xbox One.

We also asked him if there were any plans on releasing the game on the PS4, and why they had chosen to go with the Xbox One instead of the PS4, in spite of the latter’s install base.

“We haven’t made any plans at the moment,” he said. “Our decision to launch on the Xbox One was because we have a great relationship with Microsoft and their platform is Windows-based, making the conversion straightforward. The benefits of adding DirectX 11 support to Path of Exile (to facilitate and Xbox One launch) were immediately applicable to the existing Windows PC version of Path of Exile. If we had chosen a different platform, then we wouldn’t have been able to improve the PC version in the same way for free.”

Which is fair, and I guess it is also a vindication of Microsoft’s Xbox One-Windows 10 strategy. If more developers begin to approach game development this way, then Microsoft may be able to wrest their way back somewhat from where they are at the moment.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...