Persona 5: 10 things we want to see

Posted By | On 19th, Jul. 2011

Page 3 of 3

Better exploration of psychological theory

It's a shame that the persona and shadow references are paper thin

Few people would get the reference, but the Persona powers and shadow enemies that appear in the games are actually references to Carl Gustav Jung’s theory of the social persona. Aside from the names though, previous games in the series haven’t really explored the referential nature of the concept fully. Persona 4 began to touch on it, with the characters having to defeat shadow forms of themselves in order to awaken their persona. I’d like to see this reference developed more fully in Persona 5, provided of course that it’s handled in a way that isn’t pretentious or obtrusive to the game.

More humour

Bear-sona!

The entire Shin Megami Tensei series has always dealt with dark and brooding subject matter. Never afraid to kill off a main character or plunge a world into darkness and chaos, the games have offset this with occasional bouts of humour. There is always often some kind of joke character or monster that provides comic relief and, whilst this was usually minimal in earlier games, Persona 4 gave us a barrel of laughs in the character of Teddy. With his cute and fuzzy appearance and his legion of comically terrible bear puns, Teddy was a fantastic breath of fresh air from the usually oppressive tone of the Persona series. Let’s hope we get a similarly varied mood in Persona 5.

New fusion mechanics

Same old, same old

Possibly the most enjoyable gameplay element of the Persona games is the ability to fuse Personas together. Collecting multiple personas and being able create new and more powerful ones through fusion was exciting, and the system offered a lot of depth in terms of what skills and stats carried over to your new creations. The system has been nearly identical for the past few games though, so I’d be interested to see new methods and mechanics for fusion. Newer games have added the ability to fuse anywhere between two and seven personas together, but this still just follows a simple click and choose method. I’d definitely be curious to see what crazy new features Atlus could offer in this department if they put their minds to it.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Baldur’s Gate 3 – Patch 7 Adds Official Modding Tools, PC Closed Beta Incoming

Baldur’s Gate 3 – Patch 7 Adds Official Modding Tools, PC Closed Beta Incoming

The modding tools will allow players to "change up visuals, animations, sounds, stats, and more" to overhaul t...

Baldur’s Gate 3 Teases New Cutscenes and Music for Upcoming Evil Endings

Baldur’s Gate 3 Teases New Cutscenes and Music for Upcoming Evil Endings

Larian Studios hypes "even darker conclusions to your most sinister playthroughs," even if you don't play The ...

SteamWorld Heist 2 Will Receive a Feature Deepdive on May 3rd

SteamWorld Heist 2 Will Receive a Feature Deepdive on May 3rd

Thunderful will share several deep dives in the following weeks to highlight features, showcase gameplay and d...

Eiyuden Chronicle: Hundred Heroes Developer is “Moving Forward” With Sequel

Eiyuden Chronicle: Hundred Heroes Developer is “Moving Forward” With Sequel

Rabbit and Bear Studios' Suikoden spiritual successor launches on April 23rd, but it's already looking to make...

Dying Light 2 Stay Human Receives Gear Loadouts, Visual Improvements and More in New Update

Dying Light 2 Stay Human Receives Gear Loadouts, Visual Improvements and More in New Update

The night-time across all difficulties has seen nerfs to Volatiles and Spitters, and over 70 scenes and dialog...

Fallout 4 Was the Best-Selling Game in Europe Last Week, with Sales up by 7,500 Percent

Fallout 4 Was the Best-Selling Game in Europe Last Week, with Sales up by 7,500 Percent

Fallout 76, Fallout: New Vegas, and Fallout 3 also enjoyed significant sales boosts, with all three also re-en...