However, for the most part, the House of Mario let Platinum do what it wanted.
In a recent interview with Gamasutra, Platinum Games‘ producer Atsushi Inaba spoke about developing Bayonetta 2 for the Wii U, which it will be releasing exclusively for in 2014, and how it was a little unnerving working with such perfectionists.
“Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever. The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense.”
But Nintendo has lent a great deal of help for the game, and allowed Platinum to pretty much do what they wanted – which is always a good thing. “Actually the spec hasn’t changed at all. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.
“In certain terms, there have been instances where there’s been feedback Nintendo brought to the game – where we come up with something and they’ll be able to play it and provide it with feedback that we’ve been able to use. You tend to get tunnel vision when you’re working on a game, so when suddenly this volley of advice lands from the outside, honestly, it’s refreshing.”