Arkane Studios’ Prey is out this Friday but its Day One patch is currently available to download. It’s 1.3 GB on PS4 which isn’t too hefty (though the Xbox One and PC patch sizes could differ).
Some of the issues the patch resolves include frame rate troubles, random crashes and Phantom corpses now having proper names if they used to be NPCs. It’s also possible to change the game’s dialogue to English regardless of your region.
On Twitter, co-creative director Raphael Colantonio said that issues with the game audio have been fixed in the final build. This was following complaints from demo players that the music could become way too loud when confronted by enemies.
Prey arrives on May 5th for Xbox One, PS4 and PC. What are your thoughts on the game at this point and will you be picking it up? Let us know in the comments below and stay tuned for more information.
Thanks, Gadget360.
Enemies
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and cystoid nests now react appropriately to fast-moving objects
- Explosive containers will now explode when thrown at technopaths
- Nightmare will no longer camp objects the player has turned into in front of it
- Operators can no longer occasionally shoot through walls
- AI adjusts for difficulty level more effectively
- Multiple telepaths in an area no longer chain attacks on the player
Weapons
- Touching placed grenades while mimicked will no longer cause them to explode
- Boltcaster can no longer cause zero-damage critical hits
- Nullwave Transmitter now works on Apex tendrils
- Technopath can now be hit by sneak attacks with the stun gun
- Grenades are now affected by lift fields
- Dropped weapons will now re-equip to favourites wheel when picked up
- Recycler grenade damage now properly scales with difficulty level
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level
Powers
- Various fixes to Mimic Matter ability
- Player can now open EMP’d doors with their leverage abilities
- Backlash now properly prevents suit damage while active
- Player’s attacks will no longer consume Backlash charges
- Objects targeted by Lift field will be highlighted properly
- Remote Manipulation can now be used to open most containers
Chipsets
- Beam Shielding chipset now properly reduces damage from military operators
- Updated Mimic Detection Gen 2 chipset description to include all mimic types
Player
- Military operator effects fixed for first-person view
- Players are now affected by electric floors/water while jumping
- Telepath will no longer knock player out of the world in Crew Quarters
- Player will no longer fall out of the world when gravity is restored when they’re upside down
- Players can now carry destroyed operators properly in Zero-G
Game
- Hacking minigame will now properly display what object is being hacked in the UI
- Players can now split stacks when looking at container inventories
- Various fixes to behaviours when player mimics an operator
- Localised versions of the game now support switching VO to English
- Killing Mikhaila with the Q-Beam now only counts as one human killed
- Quickload loads the most recent save of an type, not just auto-save
- Addressed several frame-rate bugs
- Addressed several save/load bugs
- Several crash fixes
- Various mission and objective marker fixes
- Various localised text and audio fixes
- Various SFX fixes
- Various VFX fixes
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