Slightly Mad Studios’ Project CARS is the latest racing simulator aiming for a 60 FPS and 1080p resolution on the PS4 and Xbox One. Creative director Andy Tudor talked about the same to Eurogamer and outlined problems facing the Xbox One version.
“On Xbox One it’s not quite 1080p at the moment. But it’s not representative of the final quality. We’re still aiming to get there. Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. Sometimes you look at the game and think that’s not working, that’s not working. But other days you hit 60 FPS, and it’s awesome.”
For now, hitting 60 FPS is “hugely important” especially because of the very nature of Project CARS. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game–they’re all doing that significantly lower. The screen refreshes 60 times per second–we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”
Project CARS is out on November 18th in North America and November 21st in Europe for PS4, Xbox One and PC.
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