PS4 Exclusive Bloodborne Receives New Details On Gameplay, PS4 Hardware And More

'We don't want to stress the player.'

Posted By | On 16th, Jun. 2014

bloodborne

Bloodborne was the worst kept secret in gaming for a while- the new collaboration between Sony Japan and From Studios (their original collaboration brought us Demon’s Souls, you will remember, which, in turn gave us the game that is commonly called the greatest of last generation- Dark Souls). The new steampunk game, that nonetheless looks to bear all the hallmarks of From Software’s exemplary game design, looks really exciting, though we naturally don’t know much about it yet. Thankfully, the game’s director, Hidetaka Miyazaki, decided to clarify some of our questions for us when he talked to Dengeki.

“We are still conducting final reviews of the death penalty, though we don’t plan on making it quite so severe. While death will occur often in this game, it’s important that it both does not place too much stress on the players and still makes them want to take on the challenge again, so we are regulating the death penalty with these things in mind.

“This is a bit off-topic, but to make sure the player still wants to give it another go, it’s also vital to give them a wide breadth of options in battle. The intention with our design is to provide a rich system that includes weapons such as guns and traps, among others. And while I said you will die plenty in this game, we similarly want to give the player the rush of nearly dying or thinking they are about to die, so we are always considering the best ways to govern this balance.”

That sounds a little worrying, as it sounds as if the game will move away from the unforgiving nature of the Souls games that made them so infamous in the first place. Of course, From Software has repeatedly demonstrated that it is not to be doubted, but still, there is something to be said for not trying to fix what was not broken to begin with.

Miyazaki also promised a worldwide release for the title, though obviously, he wouldn’t give us a concrete release date yet.

[Translated by DualShockers]


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

"We have ideas on how we could extend the story of Basim," says creative director Stephane Boudon.

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

As soldiers of The Witness, the former excels at suspending opponents, while the latter can pull them around u...

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.