As the clock ticks down toward the end of the year (even though the year’s only just started), anticipation and excitement surrounding the releases of next-gen consoles is going to grow on pretty much a daily basis. Even right now, with the consoles still months away, there’s plenty of buzz in the air, what with all these leaks about an imminent PS5 reveal event.
Suffice it to say, the PS5 and the Xbox Series X are on our minds right now- and that goes for developers working in the industry as well (probably most so than most of us in many cases). One such developer if Ivan Moen, CEO of Rock Pocket Games, who released first person horror title Moons of Madness on PC last year.
Speaking with GamingBolt in an interview, Moen answered plenty of our questions about next-gen consoles and his take on their features- one such feature being the PS5’s haptic-enabled controller, which Moen thinks has “very high” potential and can possibly “add a lot to an experience.”
“I think haptics add a lot to an experience,” said Moen. “But, I also think it’s subjective to different players, and it also depends on how the game utilizes it. But overall I think the potential for adding to an experience is very high.”
We also asked Moen about the PS5 and Xbox Series X’s respective CPUs (both are confirmed to feature a AMD Zen 2 chip), and how big of a leap over current gen hardware he feels that would be.
“This is probably a question for the Unreal engine developers, but for us it means that we can do more before the game gets CPU bound,” Moen said. “Porting to console would of course also be much smoother, as the current gen hardware is pretty slow, and getting closer to the PC hardware helps a lot. But this is of course time-limited as the gap between PC and console will grow fast.”
Moons of Madness is out now for PC, and will be releasing for PS4 and Xbox One on March 24. Our full interview with Moen will be going live soon, so stay tuned for the whole thing.
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