PS5’s SSD Is A Nice Tool, But Abundant Graphics Memory Is More Useful – Sparklite Developer

“But I’m sure the added performance of load times will be appreciated by end users,” says the developer.

Posted By | On 20th, Aug. 2019 Under News

PS4 Xbox Controller

Developers in the industry have been excited to get their hands on next generation consoles, understandably enough, and the potential of the more powerful processors being used by the PS5 and the Xbox Scarlett, and more importantly, their inclusion of SSDs, are things that a lot of studios are doubtless very keenly looking forward to working with.

The developers of indie action-adventure title Sparklite, though, feel that while the SSD is going to be a nice bonus to have – to say the least – what’s really going to help with development of games is abundant graphics memory.

“Having fast disk access will be a nice tool to have during development, but at this time we really don’t depend on the disk all that much since we can keep so much in graphics memory,” Lucas Rowe from Red Blue Games stated to GamingBolt in an interview. “But I’m sure the added performance of load times will be appreciated by end users.”

The developer also spoke with GamingBolt about backward compatibility – which we now know for a fact is going to be a big deal for both the PS5 and the Xbox Scarlett. And as per the Sparklite developer, with game ownership becoming such a big debate in today’s ay and age, backward compatibility is going to be a important tool for consoles next generation, and could shape the industry in interesting ways.

“Game ownership is becoming a big debate now with the streaming and subscription services that are coming out,” they said. “We come from a generation that thought they were buying a game and not a license to play the game. So we’re definitely excited by backwards compatibility and it’s great to see console makers embracing it. But I’m also really interested to see how the industry evolves in this area.”

Sparklite is out for the PS4, Xbox One, Nintendo Switch, and PC later this year. Our full interview with the developers will be live soon, so stay tuned.

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