‘We were happy to take the extra time.’
Quantum Break was originally due out some time last year, before it, like so many other games this generation, was met with a delay,and ultimately dated for Spring of 2016. Now, in an interview with MCV, Remedy’s creative director Sam Lake has revealed that the delay wasn’t because of any development issues that the game had run into- rather, it was a case of Microsoft wanting to space out their Xbox One lineup better.
“[The delay] came from Microsoft’s end,” Lake revealed. “It was looking at its portfolio of upcoming games and were feeling that it would be foolish to have all of these bigger games come out at the same time, essentially fighting among themselves for the audience. So it wanted to stagger them out.”
That said, Remedy was ultimately more than happy to get the extra development time.
“Certainly we were happy to take the extra time and really happy to have that extra time as these are really challenging, complicated projects always,” he said. “In a big game like this, the polish phase is absolutely essential. We were more than happy to take the extra time. That mainly resulted in much a higher level of polish and iteration and fine-tuning of the experience.”
Quantum Break launches on April 4 for Xbox One and PCs running Windows 10. You can check out our review for the game here.