‘It’s a question of balance,’ says Lead Artist Ole Ivar Rudi.
Ever since the beginning of the current generation of consoles, there has been a debate among the gaming community focusing on frame rate and resolution of PS4/Xbox One games. Some believe that frame rate should be king whereas some prefer a rock solid resolution. So does this debate make any sense?
It’s all a matter of balance according to Rain Games’ Lead Artist Ole Ivar Rudi. “It’s a question of balance, really. 60fps gameplay is essential for some genres, specifically those that feature a fast-moving or first person camera. For a slower paced game it might be worth sacrificing frame rate a bit for higher quality graphics, but you really have to consider it on a case by case basis, overall quality generally trumps quality in a specific area.”
“For instance, if you’re pushing the hardware, there is no point in maxing out image resolution if it comes at the cost of having to reduce texture quality. You’d just wind up showing off your bad texture quality more clearly!”
Rain Games’ Teslagrad will be running at 1080p and 60fps on the PS4. “That said, the PS4 is more than powerful enough to run Teslagrad at maxed out setting, so there’s really no reason not to do so,” he added.
Do you agree with Ole’s statements? Let us know your thoughts in the comments below.