Too Many QTE’s
Resident Evil 6 is loaded with quick-time events. There’s only about every five to ten steps, and they’re anger inducing. None of them are particularly difficult, but they’re so numerous it destroys any sense of flow the gameplay has. If an enemy grabs onto you: QTE. If you want to open a door: QTE. Several melee attacks required a timed button press, as did the numerous scripted events, like Leon having to break out of a cockpit.
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