Resident Evil: Revelations 2 Head To Head Initial Analysis: PS4 Vs. Xbox One [60fps]

Our initial analysis of Resident Evil: Revelations 2 on PS4 and Xbox One.

Posted By | On 26th, Feb. 2015 Under Article, Graphics Analysis | Follow This Author @GamingBoltTweet

2015’s first survival horror game, Resident Evil: Revelations 2 is now available across last and current generation of consoles along with the PC version. We recently got our hands on the PS4 and Xbox One versions and analyzed the first half hour of the game. Back during the development of the game, it was revealed that the developers were targeting a native 1080p and 60 frames per second on both the PS4 and Xbox One. In the past many AAA game developers have promised that figure on current generation consoles but unfortunately had to make compromises during the development cycle and finally settle down for a 30 frames per second experience.

Resident Evil: Revelations 2 is a bit of a mix bag in this case. Both versions render at 1920 X 1080p with frame rate drops down to the low 40s. We averaged out the frame rate across a few sections of the gameplay and found the average to be around 48 on the PS4 and 55 on the Xbox One. One strange thing about the PS4 version is the frame rate stutters during the non interactive transition sections such as opening the door. This is of course our initial observation and we will play the game further to check for any frame rate inconsistencies.

The game utilizes FXAA for its anti-aliasing solution which results into a decent image quality. We witnessed shadow dithering on both versions but the dynamic lighting is spot on in the game. It goes without saying that lighting is one of the most important elements of the series and it’s further enhanced by the use of lens effects and flare.

Unfortunately, it seems that Resident Evil: Revelations 2 on the current gen consoles seems to have suffered due to cross generation development. We witnessed several low resolution textures on walls and objects which the developers have simply picked up from the last gen versions. We will revisit this point again in our final analysis along with the full performance analysis of the PC version across several GPUs. But please note that we won’t be rushing our final verdict on this game. Given the episodic nature of the title, we are planning to analyze the game at least through Episode 3 to deliver our final verdict.

For now it seems to have solid performance across both the versions, more so on the Xbox One. In the meantime check out this head to head video comparison between the PS4 and Xbox One versions at 60 frames per second.

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