Ride 2 Dev On PS4 NEO And Xbox One Scorpio: ‘I Can’t See A Clear Winner Only Based On Hardware Specs’

There’s more to a console than just hardware, Milestone’s Pezzoti claims.

Posted By | On 06th, Sep. 2016 Under News | Follow This Author @Pramath1605


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With the upcoming PS4 NEO and Xbox One Scorpio, the tables are turned- after a generation of games on PS4 looking better than their counterparts on the Xbox One, the Scorpio being far more powerful than NEO means that that is probably going to change.

When GamingBolt had a chance to talk to Matteo Pezzotti, the Lead Designer of Ride 2 at Milestone, we decided to ask him for his take on the issue- did he foresee the Xbox One Scorpio now boasting superior versions of multiplatform games over their PS4 counterparts, much like the heyday of the Xbox and Xbox 360?

“There will probably be two machines nominally capable of 4K graphics, but as you were saying, none of them will be easily doing this at 60fps, not in AAA quality titles,” he said. “The bar is raised, and the challenge will be yet again on exclusives, and personal taste of players. I can’t see a clear winner only based on hardware specs, so.”

Basically, Pezzotti seems to be saying that the machine that ends up with the advantage won’t necessarily be the stronger one, and that there will be more to it than just hardware specs. While I can agree with him on that, I also think that that sidesteps the fact that the Scorpio will indeed have far more grunt under the hood- which could certainly make multiplatform games run far better on it than they would on PS4.


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